This week we’re going to have a little bit of enjoyable a number of the attention-grabbing armor decisions for the latest Dragon Age: The Veilguard. In a manner, that is an extension of the publish on “The Problem with Sci-Fi Body Armor,” as a result of I believe Veilguard supplies a reasonably distinctive instance of visible character-design armor borrowing from different character designs – moderately than from historic armors or armoring ideas – leading to some odd outcomes and weird patterns.
That stated, earlier than we get in, I wish to make clear this isn’t a assessment of DA:VG. For what it’s value, I preferred the sport, although I discovered the transfer away from what I’d time period ‘sociological storytelling’ – the emphasis on tradition, politics and establishments in earlier titles – actually disappointing as that had been a serious energy of the Dragon Age titles and Veilguard offers it a lot much less consideration, an actual disgrace as a result of we had been finally in Tevinter! That stated, the fight is nice, the companions are principally agreeable and the Huge Lore Reveals are principally pretty nicely dealt with and likewise appropriately Huge. The writing is uneven and one can really feel the scars of govt meddling, however the finish end result isn’t dangerous. It’s a disgrace it could be the top of the franchise, given the best way Bioware goes – cursed by a decade of catastrophic mismanagement by EA – however at the least DA:VG, if it’s the final entry, closes the circle on numerous the Huge Questions raised within the first three video games in a satisfying manner.
However that’s not what we’re right here to deal with, we’re right here to deal with the armor design. And it must be famous on the exterior that the Dragon Age video games have all the time had one thing of a ‘home fashion’ in armor design (significantly the primary two). Apparently, whereas I’m going to be pretty crucial of numerous designs right here, DA:VG makes some notable alterations to that ‘home fashion’ in direction of higher, extra perform designs: there are actually decisions with out comically outsized pauldrons, and the breastplates are all correctly formed now (versus the flat-and-too-long designs from the early Dragon Age titles). As we’ll see, they nonetheless battle with tassets and faulds, however the outdated dangerous resolution of ‘skirt of one thing with tassets on the edges the place they don’t cowl something’ is out and that’s at the least some enchancment.
Veilguard‘s different deviation from the ‘home fashion’ is that it takes a ‘shotgun’ strategy to armor designs, from some items that appear nearly historic of their design to different outfits which are pure absurd fantasy. A part of that comes out of Veilguard’s effort to precise a number of totally different cultures (Rivain, Tevinter, Daelish, Nevarra and the Gray Warden’s Orlesian-anchored fashion) with very totally different outfit designs. The uncooked selection signifies that there are each numerous very foolish designs, after all, but in addition some attention-grabbing designs as nicely. It’s somewhat messy and everywhere, very similar to the sport itself, however ultimately I fairly loved it.
However first, as all the time, if you wish to assist me afford my very own go well with of traditionally correct armor,, you may assist me and this mission on Patreon. Tools, as I all the time stress, isn’t low-cost! If you’d like updates every time a brand new publish seems, you may click on under for e mail updates or observe me on twitter (@BretDevereaux) and Bluesky (@bretdevereaux.bsky.social) and (much less incessantly) Mastodon(@bretdevereaux@historians.social) for updates when posts go stay and my basic musings; I’m within the technique of shifting over extra totally to Bluesky than Twitter, on condition that the previous has, of late, turn into a greater place for historic dialogue than the latter.
Baggage and Pouches
I wish to begin with the luggage and pouches, as a result of they had been the primary issues I noticed that made me assume I ought to write down this up. DA:VG actually loves luggage and pouches; a notable slice of its outfits haven’t only one or two pouches however a bunch of them, strung alongside belts and bandoliers everywhere. I’ve pulled a number of examples; for the sake of retaining them straight as I discuss them, I’ve lettered them on the picture under:
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Bags-and-Pouches1.png?resize=852%2C720&ssl=1)
Now, I think for lots of gamers, these pouch-heavy designs (notice, particularly, field pouches) look sensible and prepared, the form of factor for a personality who isn’t some pampered knight, however a work-a-day adventurer who has to hold their very own package. And I can see the enchantment for designs that point out that form of sensible mindset, as in comparison with a number of the flashier, extra posh-looking armor.
You possibly can see the identical form of considering going into one thing like Skyrim’s Thieves Guild armor. Clearly people just like the design quite a bit as a result of a mod that repurposed property to allow players with other armor to equip bandoliers and pouches in the same style has additionally been very talked-about within the Skyrim modding scene. So clearly this isn’t simply a Veilguard factor.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/SR-item-Thieves_Guild_Armor.jpg?resize=1024%2C1024&ssl=1)
That stated, in the event you go pre-1500 armor, you’ll not discover numerous box-pouches. Certainly, given the prevalence of bandoliers, pouches, satchels and so forth within the depiction of fantasy ‘adventuring package,’ the trendy reader could also be shocked to seek out functionally no pouches on medieval or historic armor or marketing campaign put on. A soldier’s gear was as an alternative carried in a pack, typically (as with the Roman sarcina) on the finish of a persist with make it simpler to hold, or typically in a satchel or hunting bag. Should you had a horse, after all, saddle luggage would possibly equally retailer provides and different requirements.
And that really makes a good bit of sense: in the event you count on to be preventing in shut fight, you hardly need something in your individual including encumbrance or weighing you down or offering an additional straightforward hand-hold for somebody to seize and pull at. And extra to the purpose, your historic or medieval soldier doesn’t want them as a result of he has nothing to place in a bag or pouch that he must seize in fight. His major weapon and shields, in spite of everything, are carried in his arms, his armor is worn on his individual, his backup weapon is in a scabbard at his waist…and that’s it. Archers would possibly carry arrows in a quiver, after all and slingers stones in a small bag, however that’s only one small container of clear and distinct objective, typically on the waist. That is only a design function one doesn’t discover within the sort of technological surroundings posited in these video games.
However after all that made me surprise the place all of those pouches, as a visible design language, had been coming from. As a result of there’s a sort of soldier who has a use for a complete bunch of pouches and pockets all around the entrance of their tools to allow them to shortly seize at issues: gunpowder infantry.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/Aanwijzing_10_voor_het_hanteren_van_het_musket_-_V_lont_afblaest_en_u_pan_opent_Jacob_de_Gheyn_1607.jpg?resize=750%2C1001&ssl=1)
After all the best way that gunpowder infantry retailer their ammunition varies primarily based on the form of weapons they use; it’s technologically delicate. Above, you may see how an early musketeer would possibly carry his ammunition. The cartidge hasn’t been invented but, so his ammunition load is available in three distinct components: measured powder costs for the principle cost (loaded down the muzzle) carried in small picket vials connected to his bandolier, a powder horn (the canister over his leg) for priming the pan earlier than firing and naturally the precise bullets, within the pouch on the base of bandolier. Be aware he additionally carries a lit matchcord (in his left hand, simply over the butt of the musket, lit at each ends, so if one finish went out, it might be used to reignite the opposite) however has a spare matchcord, unlit, additionally dangling from his bandolier. This fellow is pre-flintlock, so he’s counting on that lit matchcord to ignite the powder within the pan of his musket which in flip units off the principle cost which sends the bullet down vary.
Against this, for the soldier utilizing a paper cartridge, carrying his ammunition was made quite a bit easier: cartridges might be carried in a cartridge field, usually a single, sq. leather-based field with inflexible sides, carried on a shoulder-belt and suspended on the waist for simple entry. The paper cartridge would possibly include sufficient powder to each prime the pan and cargo the musket, eradicating the necessity for a separate powder horn or powder flask, which after all was helpful each to hurry loading in addition to lowering the quantity of unfastened black powder in a fight scenario, which lowered the possibility of your musketeer exploding at an inopportune time. Consequently, the place your early musketeer has a bandolier with a complete bunch of picket powder flasks hanging off of it, with the paper cartridge, all of that matches right into a single cartridge field. There’s typically not a necessity to hold a number of packing containers, as a result of these weapons hearth so slowly.
However that’s not what we see right here; what we see here’s a chest rig with at the least half a dozen massive pouches, typically rectangular in form. And it was truly in Armor C, with its enormous chest-mounted squared off box-pouches that I noticed what was driving this have a tendency, which I’ll notice I’ve additionally seen in all places in fantasy adventurer idea and character artwork. It’s, after all, this:
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/US_Soldier_in_Syria.jpg?resize=709%2C1024&ssl=1)
Trendy fight load tools typically features a entire mess of pouches – or in additional refined variations, a modular pouch attachment system, as with NATO’s MOLLE – for carrying all kinds of issues. Now a few of that is what we would time period basic tools: communications tools, water, first help kits, and so forth. However most of it’s for magazines. As a result of a contemporary soldier has to hold a staggering quantity of ammunition. Whereas a soldier utilizing paper cartridges and firing a muzzle-loading musket or rifle may need carried ammunition for just some dozen photographs, the usual U.S. Military fight load, I consider, consists of one thing like 210 rounds of ammunition, which is seven 30-round magazines. These magazines must be carried in fight they usually must be carried someplace they are often retrieved shortly and with out trying, thus they find yourself carried (and certainly have been for the reason that World Wars) on waist- or chest-mounted rigging within the entrance the place they are often simply reached. As a result of magazines are typically rectangular(ish), the pouches that carry them additionally are typically rectangular.
And, simply so this doesn’t stay unsaid: you might be solely going to maintain in your individual in these kinds of pouches belongings you want in a struggle. Marching tools, provides, these neat crafting elements you picked up, these are all going to go in a marching pack, both carried or worn, which might be dropped in the event you get right into a struggle. In brief, what I believe is occurring with the proliferation of pouch-heavy fantasy armor designs – particularly with plenty of on-the-front sq. or rectangular pouches – is that that artists, riffing off of later gunpowder tools, have imported parts of that tools right into a context the place they don’t truly make an excessive amount of sense.
As an apart, the same old counter-argument right here is that these pouches are both for potions or reagents. However as we’ve already seen, even simply ammunition pouches change in type considerably relying on how the ammunition is carried, so I’ve to think about the carrying system for ‘magical ammunitions’ like potions or reagents would equally be totally different. For one factor, cartridges are uniform, however reagents and potions is perhaps particularized; you want a method to be sure to aren’t grabbing the flawed one! After all within the case of DA:VG it doesn’t actually matter: the one in-setting reagent is lyrium (carried in glass bottles) which is not represented within the recreation mechanics and on this recreation potions have been streamlined right into a single useful resource of which you solely carry three.
However even in a Dungeons and Dragons setting with plenty of reagents and potions, I believe we would nicely think about them carried in another way than fashionable warfare-inspired box-pouch webbings. Personally, I truly assume the early gunpowder bandoliers would possibly symbolize a neater method to carry such issues: premeasured quantities saved in wooden bottles (extra sturdy and less expensive than glass). For that objective, fashionable journal pouches or mid-Nineteenth century cartridge packing containers (Armor A seems to have one on the precise leg) in all probability aren’t best. Everybody so usually I see considered one of these the place the bandolier is a potion bandolier, with slots for every standardized potion vial to slot in and that really makes much more sense to me in a fantasy setting.
However what I discover most attention-grabbing right here is the best way by which the self-referential nature of fantasy armor design has taken a design aspect – tons and plenty of pouches – which is nearly completely misplaced on this context and made it considerably normal as a method to sign {that a} design is ‘sensible.’
That stated, we even have some oddities with armor, and we are able to begin with my perennial grievance:
No One Is aware of How Faulds Work
This, after all, picks up instantly the place our items on The Problem with Sci-Fi Body Armor left off. There we famous that utilizing inflexible supplies to armor a human physique with out inhibiting motion is an especially solved downside – that’s, people have already give you a variety of options on how to do that successfully. One of many key downside areas for armorers is the waist. To struggle successfully in shut fight, people want to have the ability to bend and switch on the waist, so any armor there wants to permit a variety of movement. Consequently, the breastplate – the inflexible plate masking the upper-torso – can’t lengthen a lot additional than the pure waist (the thinnest level in your torso, which is usually a pair inches above the belt-line) with out unacceptable inhibiting motion.
There are a number of methods to resolve this downside. Some beastplates aptitude outward on the base in a ‘bell’ form permitting them to increase somewhat under the waist (however not very far) with out inhibiting motion. That is perhaps paired with a versatile safety of leather-based, textile or mail extending under, like Greek pteryges, or it is perhaps hanging flaps of lamellar armor as with Japanese kusazuri upper-leg protections. It’s also possible to attempt to cowl a part of the world with a broad steel ‘belt,’ principally persevering with the safety of the chest-plate with a disconnected (so it might articular) piece of armor that may at the least cowl a number of the hips, which we see, for example, in central Italic armors from the fifth to the third century BC. However within the medieval armoring custom that almost all Dragon Age armors draw from, the answer arrived at was in all probability probably the most complete: tassets and faulds.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Tassets-and-Faulds.png?resize=1024%2C550&ssl=1)
And I do know somebody at Bioware is aware of this as a result of they did it proper, as soon as, on Armor E above. You possibly can see the breastplate which successfully terminates on the pure waist (the place they’ve a excessive belt, however not how excessive that belt is – up on the waist not down on the hips – flaring out only a bit under that belt (the ‘bell’ form famous above). Then under which are connected a set of skinny, curved steel plates (faulds), three in complete, which run parallel to the bottom and are going to be related to one another by leather-based straps on the within which permit these faulds to telescope in. That lets the wearer wend on the waist and rise the legs and even sit down: the faulds simply telescope in. Lastly, beneath the faulds, to guard the higher legs are two stable, hanging steel plates; these are known as tassets. Be aware how these tassets are ‘cheated ahead’ – they cowl the entrance not the facet of the higher legs. In numerous historic armors, they’d be much more to the middle, making that middle hole between the thighs smaller (significantly as this character doesn’t require an open house to allow a big principally beauty armored codpiece).
So that they do know the way it works! Or maybe extra precisely, considered one of what was in all probability a staff of artists observed and integrated this function into this armor however not any of the others. Which creates the issue: Thedas has invented faulds after which simply…determined to nearly by no means use them.
It’s not exhausting to see the issues with the comparability armors D, F, and G. Armor D lacks faulds, so the tassets have to start actually excessive up they usually’re tiny leaving an infinite hole in shield over the higher legs. That’s fairly dangerous as a result of the higher legs are full of massive arteries transferring plenty of blood, that means {that a} wound there can shortly trigger disabling or fetal blood loss. By the point you’re going in for devoted knee plates and big, outsized ornamental pauldrons, you in all probability wish to have tried to do what you are able to do to guard these higher legs.
In the meantime, Armor G has a host of issues, however amongst them are its absurdly large tassets. As soon as once more, there seems to be no fauld and as an alternative they use a sash mixed with what seems to be at the least three belts to hide the truth that the breastplate extends too far down the torso to connect with these gigantic single-piece tassets. To grasp why you don’t see that fairly often, simply think about operating in that setup and the way the tassets are going to react as you convey your knees up, flapping upwards in your manner.
After which there’s Armor F, which inserts a sample I see increasingly more of in idea fantasy artwork and such: the “I hand over” resolution by which the groin and stomach are simply left completely unprotected as a result of it’s actually exhausting to determine what to do there. I ought to notice that whereas I picked ‘F’ (the starter warrior armor) as a result of it was actually clear, there are a number of outfits within the recreation that observe this sample. The issue right here is that there’s a lot of blood vessels and very important organs within the groin and stomach – a strike in both is extraordinarily prone to show each instantly disabling and ultimately deadly. What must occur ehre is the chest plate wants to increase all the way down to the pure waist (it terminates too excessive right here) after which one thing, even whether it is simply thick leather-based straps (notice that Armor D truly has one thing like pteryges, although they must be extra substantial) to cowl the groin. In the meantime, it preserves the ‘sides solely’ college of tassets that has been a part of the Dragon Age ‘home fashion’ since Origins (additionally widespread in MMORPG armors) however hasn’t began making sense at any level in all of that.
Now I moderately assume a few of this aversion to tassets is that they is perhaps exhausting to animate, although except the participant is trying shut, the standard expedient in online game armor animation of ‘making the inflexible factor bend’ will work simply nice to provide the impression that they’re telescoping. However with the quantity of assets on show right here – all of those intricate armors, with plenty of transferring components and fabric physics – I’ve to think about tassets and faulds might be made to perform correctly or at the least ‘faked’ convincing.
Extra broadly, I believe an enormous a part of the problem right here is exactly that fantasy armor design has turn into actually disconnected from historic originals, to the purpose that people drawing and designing these armors are unaware of the widespread options to their widespread issues, in a manner that comes out fairly clearly with Armor F’s, “I didn’t know what to do” resolution to the middle torso or a number of the awkward ‘simply cowl it with belts’ options from video games like Baldur’s Gate III. It’s that form of factor which suggests to me this isn’t that artists have made a acutely aware option to keep away from a particular historic resolution, a lot as that they have no idea it exists and so are at a loss as to what to really do about that area of they physique: they know they will’t simply lengthen the breastplate down as a result of it appears to be like flawed, however they don’t appear to know how one can repair it.
The irony is I believe faulds and tassets can do quite a bit for the opposite downside these artists appear to battle with which is maximizing visible curiosity. We’ll come again to this in a second, however western audiences sort of count on armor to return in an ‘alwyte‘ fashion, which is to say with plenty of uncovered, polished seen metal, versus going through armor with coloured textile or placing issues like surcoats and tabbards over it and so forth (which was, in earlier durations, quite common!). However there’s an aversion to only having numerous stable metal surfaces which don’t have numerous fine details of visible curiosity. You possibly can see that actually clearly on Armors D and E; the previous makes use of a LOT of fluting, kind of like Maximilian plate armor, whereas the latter presents a breastplate riveted collectively unnecessarily from a bunch of smaller plates principally simply to interrupt up its traces and curves.
However whereas breastplates weren’t normally composites of half a dozen plates (they had been typically composites of two plates), protections like tassets and faulds give numerous alternative so as to add layers and motion, in addition to ornamental surfaces to make visually attention-grabbing armor that doesn’t find yourself feeling fairly so overwrought as most fantasy armor does. In any case, whereas tassets and faulds look neat, they’re additionally clearly sensible, fairly apparent in the best way they shield a part of the physique.
And that brings us to issues with…
Pauldrons
Now I ought to notice in the beginning that the Dragon Age ‘home fashion’ began in 2009 when the World of Warcraft-inspired vogue for gigantic pauldrons was nonetheless very a lot in impact and so in the event you have a look at the armor of the Dragon Age video games, significantly Origins and II, you’ll see almost the entire heavy armor has actually massive ‘bubble’ pauldrons, a lot bigger than what we’d typically see traditionally.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Pauldrons2.png?resize=1024%2C464&ssl=1)
Veilguard strikes away from this: a number of the pauldrons are nonetheless jumbo-sized, however the traditional outsized ‘bubble’ form, already comparatively uncommon in Inquisition is now principally gone. What’s unlucky is that the designers don’t appear to have fairly identified the place to go from there: Veilguard incorporates a lot of pauldron designs and nearly none of them are fairly proper.
The simple issues to level out listed below are poor Davrin’s armors, G and I (G can be obtainable for Rook), with simply use pauldrons. Armor G normally is simply sort of a trainwreck. The in-game description makes some extent that Armor G is principally the heaviest of all heavy armor and all the pieces about it’s a bit excessive. We’ve already talked about the big tassets (however alas, no faulds!) and the large pointed pauldrons are likewise simply foolish. As an apart, sharp or spiked armor could be very uncommon, traditionally, for the plain purpose that you will spend extra time sporting and marching in any sort of armor than preventing in it and so plenty of sharp edges.
However equally awkward is that this armor’s deeply foolish monumental bevor. A bevor (or bevor plate) is a steel plate which extends up from the breastplate to guard the subsequent, usually meant for use with a kind of helmet known as a sallet, which might interlock with the bevor to supply fairly darn full safety. Now this bevor that Davrin has with Armor G is just too removed from his face to work with a sallet, however extra to the purpose once you look intently you understand that complete plate, which runs down nearly to Davrin’s naval, is the bevor: there’s a whole second steel plate (the precise breastplate) behind it.
Extra broadly, I believe one of many issues that numerous fantasy armor designs battle with is that they wish to talk “enormous and heavy,” and so need armor that’s thick and broad. The issue is that armor shapes are dictated by human biomechanics and the necessity for have blows look off, which implies they don’t are typically that form of monumental and certainly can’t be. As a substitute, even the heaviest armor nearly appears to be like skinny to fashionable eyes, due to course it’s armoring the physique of a comparatively match individual and goals to suit as intently as doable. Simply in regards to the ‘chunkiest’ armor I believe I do know of is Henry VIII’s Italian-made discipline armor – which finally ends up trying ‘dumpy’ as a lot as threatening – and that was principally as a result of Henry VIII was himself very massive each vertically and horizontally by the top of his reign.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DP-38099-003.jpg?resize=618%2C1024&ssl=1)
Armor I additionally has pretty outsized pauldrons, by the factor I truly wish to notice about these pauldrons isn’t that they’re massive however the distinction in how they seem to assault. Armor I’s left pauldron seems to connect on the shoulder and hold down, whereas the proper shoulder – the actually outsized ornamental one – attaches on the upper-arm and is supported upward.
This fashion of pauldron attachment is quickly turning into a development within the fantasy armor idea artwork house I’ve been noticing, one other instance of ‘DeviantArt Illness’ the place by new fantasy ideas are primarily based in outdated fantasy ideas moderately than historic armors. Pauldrons (and their much less elaborate cousins, spaulders) are the a part of the armor that protects the shoulders and components of the higher arms. The development I’ve been seeing is to function pauldrons and spaulders which, as an alternative of hanging down from the shoulders, with articulated lames (skinny bands of steel), projecting all the way down to cowl the arms, these fantasy ‘pauldrons’ (actually technically weird and outsized rerebraces) connect to the arms and mission upwards alongside however not overtop of the shoulder.
And you may see that downside in each proper and left pauldrons in E and A, together with the left pauldrons on H and I. I don’t know sufficient in regards to the technical particulars of online game animation to make sure, however I assume the problem right here is definitely that the pauldrons are being rigged as a single stable object which strikes primarily based on the place of the shoulder and the animator doesn’t need it to clip into the character’s face, in order that they’ve moved the sting of the pauldron manner out away from the neck. You possibly can see that actually clearly on Armor A, the place the higher lame of the spaulders, which ought to over the whole shoulder are as an alternative completely tiny and barely cowl something (and are, for some purpose, mounted on a steady leather-based backing, moderately than articulated utilizing sliding rivets or leather-based straps).
The protection downside right here is critical. Biomechanically, all strikes in shut fight originate from the shoulders and one of many best and most instinctive strikes to make with nearly any reducing or bludgeoning weapon is the falling diagonal strike (in longsword fencing, that is the traditional zornhau, “wrath strike,” however the fundamental physics of the falling diagonal strike present up principally in all places). That strike, aided by gravity and utilizing numerous the physique’s muscular tissues is actually highly effective and extraordinarily harmful (to the individual being struck) and likewise principally instinctive. And it’ll fall, if aimed accurately, principally at the place the neck meets the shoulders, give or take. So armoring that space is absolutely fairly essential and historic armors fairly often reinforce that area: early Roman mail armor (the lorica hamata) was doubled over that house, the thick ‘yoke’ of the Greek tube-and-yoke cuirass protected the identical space, and within the excessive Center Ages that space would been protected each by the mail of the hauberk (the coat) but in addition by the hanging mail of the aventail (extending down from the helmet). And as soon as plate protections are again on the desk, you shield that area with the higher part of pauldrons or spaulders.
By transferring the pauldrons out to the higher arm, that area is left nearly completely unprotected, or protected solely by the highest of the cuirass. As a substitute, numerous these designs create what’s principally a ‘shot entice’ the place a descending diagonal blow goes to hit the shoulder (in a much less armored place) after which catch on the pauldron, stopping the weapon from sliding off. That will matter much less for armor penetration, but it surely issues quite a bit for hooking and pulling, that are essential parts of numerous close-combat.
Lastly, can we simply notice that Armor H is simply typically horrible? I’m unsure what NPCs put on this design, however it’s obtainable to the participant and is only a mess. We’ve acquired some form of padded puffy textile below the armor that each doesn’t appear like a non-synthetic cloth and likewise doesn’t appear like precise padded armor. After which we’ve got a steel cuirass which inexplicably leaves little openings on the facet to permit an enemy’s sword or arrow quick access to your lungs. In the meantime, the decrease legs (much less essential) have monumental greaves whereas the higher legs (extra essential) are completely unarmored. In the meantime for all of that lack of protection, there’s nonetheless a pointy, angled stable downward projection, secured by rivets, over the groin to ensure that sitting or driving a horse is as uncomfortable as humanly doable. I’m truthfully a bit baffled by it.
However let’s shut out with one thing constructive to say.
The Makes use of of Textiles
One factor about Veilguard‘s armor decisions is that they’re so different that you just get some actually attention-grabbing designs that I do assume have attention-grabbing concepts that I wish to see percolate into the broader eager about fantasy designs, though I sort of hope we would anchor them of their unique historic exemplars, moderately than their fantasy shows. As famous above, one of many massive challenges these artists face is the demand to create quite a bit of visible curiosity of their tools, which might be tough with alwyte armor that’s principally simply shiny metal.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Coats-and-Cloaks.png?resize=1013%2C719&ssl=1)
The factor is, this was a historic downside too. Troopers and warriors in costly armor needed to look spectacular. Additionally they needed to be individually recognizable in numerous instances. And so there have been numerous options to attempt to add coloration and curiosity to their battlefield package in a manner that will render them recognizable and spectacular trying.
One of many normal methods of doing this, traditionally, was to change the form and coloration of the textile parts of the panoply, moderately than the steel ones. In medieval Europe, the style for alwyte armor comes comparatively late, in actual fact: for a lot of the Center Ages, it was as an alternative widespread to cowl the steel parts of your armor with textile. You would possibly, for example, put on a tabard, jupon or a surcoat – a textile garment, usually elaborately adorned, with the colours or arms of your loved ones – over a mail hauberk or coat of plates. That textile might then, after all, be dyed or embroidered or adorned in any variety of methods. Certainly, early plate cuirasses had been usually confronted on the surface with brightly coloured textiles moderately than left ‘white’ (with the steel exhibiting).
One choice for visible curiosity that I’m shocked extra video games don’t imitate is the Japanese jinbaori, a sleeveless vest or coat typically worn (as an non-obligatory aspect) over a samurai’s armor. I assume that’s the route Armor M goes as nicely: you may see the plate cuirass beneath, however then it’s coated by a sleeveless coat. Jinbaori, so far as I do know had been typically shorter, extra vestlike, however I’ve seen longer examples that appear like they ran all the way down to the knees, so the size of the coat on M isn’t an issue (although it has numerous layers and will get visually complicated a bit. Likewise, it appears to be like like, moderately than do lower outs from the breastplate, as an alternative the large shadowdragon crest within the middle of the breastplate is framed by an out, ornamental textile layer to the armor, which might work and was carried out. It’s not good (the breastplate has that odd groin-remover sharp projection at its base as a result of we nonetheless haven’t discovered tassets and faulds), however Armor M was considered one of my favorites.
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In the meantime, Armor Okay reveals another choice. I think this was an effort to convey ahead a number of the fashion of lots of Inquisition‘s participant armors, which featured lengthy coats over comparatively modest breastplates. Okay is much from good right here – the breastplate has an odd lower down the middle (however is clearly steel and glossy) and you’ll see the “we don’t know what to do on the waist so we added eight belts as an alternative” resolution getting used right here too. Now in apply, textile clothes over armor – like a surcoat – tended to shut on the entrance; I can perceive why builders don’t wish to go that manner, as a result of it hides the armor and introduces a scarcity of readability as to if a given outfit is or shouldn’t be armor. So I’m a bit forgiving of the open-coat strategy; once more, I believe working from historic jinbaori might be the precise concept right here.
Lastly Lucanis there within the middle with Armor L reveals another choice, sporting each a shawl for a spot of lighter coloration, however sporting his coat beneath his plate cuirass. This explicit configuration, of a plate cuirass worn over a thick leather-based coat was a typical early fashionable setup, as armor – being made thicker and thicker to withstand bullets – began to drop all the pieces however a very powerful parts. Usually in Europe that coat would have been manufactured from buff leather-based, which tends to return out a really distinctive orange-brown on account of the therapy course of and tended to be left that coloration, however there’s no purpose your fantasy surroundings can’t produce other colours to work with and on this case, they needed to maintain Lucanis’ theme colours that are blues.
However the level I wish to make is that whereas none of those outfits is good (although L is definitely fairly rattling good), all of them present choices for including plenty of visible curiosity by means of ornamental textile armor parts – a quite common historic resolution! – with out essentially damaging the performance of the particular steel armor.
Conclusions
General, Veilguard takes a ‘shotgun’ strategy to armor and outfits, with numerous totally different kinds and approaches, a pointy break with the earlier Dragon Age video games, which tended to hew to only a handful of kinds, be it the ‘home fashion’ of the primary two video games or the ‘breastplate below leather-based jacket’ motif of Inquisition. Naturally that shotgun strategy produced some absurd armors, but in addition a number of good ones.
However what I believe it revealed most is the diploma to which this design course of, as with film and TV costume armors, has turned in on itself, endlessly riffing off of different fictional armor. A part of the rationale, as an apart, that I believe video video games usually mess up tassets, faulds, pauldrons and spaulders is that these are parts which are exhausting to fabricate in the actual world cheaply utilizing pressed plastic and different low-cost supplies and in consequence they are typically carried out poorly in live-action movie and TV. After all, animation doesn’t have the identical limits, but when the character design staff is riffing off of Recreation of Thrones as an alternative of the arms and armor collections on the MET or the Wallace Assortment, they’re going to import these corner-cutting practices all the identical, regardless that they’re pointless, trying foolish and low-cost.
Satirically, as I’ve been scripting this, Kingdom Come: Deliverance II simply got here out and I’ve simply began taking part in it. I’ve no assessment ideas about it but (although my sense from others is that it avoids a number of the historic missteps of the primary recreation, providing much more depth to the wide selection of individuals and lives one would possibly see in medieval Bohemia), however one factor it shares with its predecessors is a steadfast dedication to utilizing historic armor designs. Admittedly, they fudge the chronology a good bit, with some tools exhibiting up being both in all probability a bit too outdated or a bit too new (e.g. some rounded-visor bascinets exhibiting up a number of a long time too early), however I don’t assume anybody actually minds that sort of restricted fudging. I definitely don’t.
As a substitute, what I discover hanging already about that recreation’s strategy is how truly utilizing historic armor designs moderately than fantasy designs solves so most of the issues one would possibly face. The issue of growing visible curiosity is fastened by ornamental surcoats and jupons; many characters are immediately recognizable, even in full armor, as a result of their armor is distinctively coloured and adorned.
One other development in fantasy RPG armor has been the transfer away from parts to having only a single armor slot. TESIII: Morrowind‘s armor got here in 10 mix-and-match slots; by TESIV: Oblivion that was simply 5 and by TESV: Skyrim simply 4, with bracers, pauldrons, and the cuirass all being merged collectively. Veilguard has a single ‘armor’ for look which incorporates all the pieces however the helmet. The standard justification for that is that in any other case it’s actually exhausting to get the entire varied armor items to ‘play good’ with one another with out clipping; by limiting the mixtures, the builders can higher management how the armor all suits collectively.
However precise historic armor was designed with a level of ‘combine and match’ in thoughts. Certainly, event armor usually included ‘items of trade’ – alternate parts for various occasions or makes use of which might be swapped out and in. Anchoring the presentation in historic designs thus permits for a system the place the varied items ‘play good’ collectively as a result of they had been designed to take action in the actual world with out overly limiting mobility. KC:D2, for reference, has twelve armor slots, layered over one another, representing pretty nicely the fundamental parts of c. 1400 heavy armor.
In brief then, I wish to encourage fantasy artists and designers, for each sort of manufacturing – movie, video video games, or simply 2D paintings – to spend much less time one another’s fantasy work and extra time historic armor. Quite a lot of right now’s fantasy armor tropes come out of the Eighties and Nineteen Nineties early years of Dungeons and Dragons when it was a lot tougher to get good info and particularly good photos of historic armor. However that’s modified! Quite a lot of museum collections are on-line now with photos. The perfect factor is, that additionally helps you to increase past Europe: there are fascinating armor designs from the entire world over which nearly by no means present up in these settings. South Asian-style mail with mirror plates, for example, or Chinese language-style lamellar, or the in another way constructed and completely superior trying Japanese lamellar. Heck, even within the European custom there are cool armor sorts which nearly by no means present up in fantasy fiction, just like the oft-overlooked brigandine.
The armor design language developed over the previous c. 3,000 years globally is each far richer but in addition deeper, knowledgeable by a wider vary of considerations of practicality and ornament, than the final twenty years of fantasy movie and on-line character artwork. Due to on-line collections and higher publications, numerous that selection is on the market to you and numerous information about how and why these armors labored the best way they did can be accessible. You’ll get higher designs in the event you use it!