Slightly over a decade in the past, we got here throughout a bizarre new cell sport referred to as Backflip Insanity. It had been a couple of years since Bennet Foddy’s QWOP took the web by storm and just about single-handedly created the wacky ragdoll physics style, and Backflip Insanity was lower from the same material. It had you timing your faucets with the intention to soar, tuck, after which land a backflip (or flips) off of a wide range of obstacles throughout a wide range of attention-grabbing places. The ragdoll physics and paper doll-style character made for humorous and pleasing slams, however the leaping mechanics, regardless of being based mostly round single faucets, had been surprisingly deep. We had been borderline obsessive about the sport again within the day, and Backflip Insanity went on to develop into slightly viral sensation in its personal proper, hanging across the high charts for a number of years to come back.
Nicely, regardless of it being posted about publicly by developer Gamesoul, I had completely no thought {that a} sequel was within the works till it hit the App Retailer this week. Stunned and delighted are simply a few the phrases I’d use to explain the way it felt seeing Backflip Insanity 2 within the App Retailer. And holy moly, this isn’t just a few easy follow-up, it is a full-blown sequel that provides to the core mechanics of the sport in a significant method. At the start is the truth that you now have direct management of your backflipper, with the power to stroll or run left or proper via a degree and even soar or climb up elements of the surroundings. Successfully this makes Backflip Insanity 2 extra of a full parkour simulator in comparison with the unique, which routinely led you thru a collection of pre-determined stationary backflip challenges.
This new freedom of motion results in the following large change which is the power to string jumps collectively right into a combo. When tapping to stay the touchdown of a flip, whether or not stationary or whereas transferring, you’ll be able to maintain a course on the analog stick to instantly launch your self again into the air upon touchdown, solely a lot larger this time, for a second backflip. Do it once more on that second flip for a 3rd, and so forth. Nail all of the flips in a combo and also you’ll get a rating multiplier on your troubles. This opens up all types of prospects throughout the sport’s ranges by way of the kinds of cool methods you’ll be able to land in addition to the scores you’ll be able to earn. It’d sound like a bizarre comparability however this sport is giving me main Tony Hawk’s Professional Skater vibes as I get extra snug with the mechanics after which proceed to attempt to push the bounds of what kind of methods and combos I can pull of with out touchdown on my face in painful vogue.
Backflip Insanity 2 is in some ways a really totally different sport from the unique, which was considered one of my favourite one-handed portrait video games. The brand new free motion and digital joystick make this a landscape-only affair, however the extra time I spend with this one the extra I feel that sacrifice is properly value it for the way vastly expanded the gameplay is on this sequel. The training curve is fairly steep, and it’s particularly difficult getting the grasp of pulling off combos, however when you do it’s exceedingly satisfying stringing collectively a giant beefy combo value tons of factors. Once more, it feels very very similar to a THPS sport. There’s a number of stuff I haven’t touched on but too, like native and on-line multiplayer the place the addition of a second backflipper can open up much more prospects for craziness. If you happen to had fun with the unique, otherwise you’re only a fan of difficult however satisfying wacky physics-based video games, it is best to actually have Backflip Insanity 2 in your sights.