This week we’re going to have a little bit of enjoyable a few of the fascinating armor decisions for the latest Dragon Age: The Veilguard. In a means, that is an extension of the submit on “The Problem with Sci-Fi Body Armor,” as a result of I believe Veilguard offers a reasonably distinctive instance of visible character-design armor borrowing from different character designs – slightly than from historic armors or armoring ideas – leading to some odd outcomes and strange patterns.
That mentioned, earlier than we get in, I need to make clear this isn’t a evaluate of DA:VG. For what it’s price, I preferred the sport, although I discovered the transfer away from what I’d time period ‘sociological storytelling’ – the emphasis on tradition, politics and establishments in earlier titles – actually disappointing as that had been a serious energy of the Dragon Age titles and Veilguard provides it a lot much less consideration, an actual disgrace as a result of we have been eventually in Tevinter! That mentioned, the fight is nice, the companions are largely agreeable and the Massive Lore Reveals are largely pretty properly dealt with and likewise appropriately Massive. The writing is uneven and one can really feel the scars of govt meddling, however the finish end result isn’t unhealthy. It’s a disgrace it might be the top of the franchise, given the best way Bioware goes – cursed by a decade of catastrophic mismanagement by EA – however no less than DA:VG, if it’s the final entry, closes the circle on a whole lot of the Massive Questions raised within the first three video games in a satisfying means.
However that’s not what we’re right here to give attention to, we’re right here to give attention to the armor design. And it ought to be famous on the outdoors that the Dragon Age video games have all the time had one thing of a ‘home model’ in armor design (significantly the primary two). Curiously, whereas I’m going to be pretty crucial of a whole lot of designs right here, DA:VG makes some notable alterations to that ‘home model’ in direction of higher, extra operate designs: there at the moment are decisions with out comically outsized pauldrons, and the breastplates are all correctly formed now (versus the flat-and-too-long designs from the early Dragon Age titles). As we’ll see, they nonetheless wrestle with tassets and faulds, however the previous unhealthy answer of ‘skirt of one thing with tassets on the perimeters the place they don’t cowl something’ is out and that’s no less than some enchancment.
Veilguard‘s different deviation from the ‘home model’ is that it takes a ‘shotgun’ method to armor designs, from some items that appear virtually historic of their design to different outfits which are pure absurd fantasy. A part of that comes out of Veilguard’s effort to precise a number of completely different cultures (Rivain, Tevinter, Daelish, Nevarra and the Gray Warden’s Orlesian-anchored model) with very completely different outfit designs. The uncooked selection implies that there are each a whole lot of very foolish designs, in fact, but in addition some fascinating designs as properly. It’s just a little messy and in every single place, very like the sport itself, however in the long run I fairly loved it.
However first, as all the time, if you wish to assist me afford my very own swimsuit of traditionally correct armor,, you may help me and this undertaking on Patreon. Gear, as I all the time stress, isn’t low cost! If you need updates at any time when a brand new submit seems, you may click on under for e mail updates or comply with me on twitter (@BretDevereaux) and Bluesky (@bretdevereaux.bsky.social) and (much less incessantly) Mastodon(@bretdevereaux@historians.social) for updates when posts go dwell and my common musings; I’m within the strategy of shifting over extra totally to Bluesky than Twitter, provided that the previous has, of late, turn out to be a greater place for historic dialogue than the latter.
Baggage and Pouches
I need to begin with the luggage and pouches, as a result of they have been the primary issues I noticed that made me assume I ought to put in writing this up. DA:VG actually loves baggage and pouches; a notable slice of its outfits haven’t only one or two pouches however a bunch of them, strung alongside belts and bandoliers in every single place. I’ve pulled a couple of examples; for the sake of maintaining them straight as I speak about them, I’ve lettered them on the picture under:

Now, I think for lots of gamers, these pouch-heavy designs (be aware, particularly, field pouches) look sensible and prepared, the form of factor for a personality who isn’t some pampered knight, however a work-a-day adventurer who has to hold their very own package. And I can see the attraction for designs that point out that form of sensible mindset, as in comparison with a few of the flashier, extra posh-looking armor.
You possibly can see the identical form of pondering going into one thing like Skyrim’s Thieves Guild armor. Clearly people just like the design rather a lot as a result of a mod that repurposed belongings to allow players with other armor to equip bandoliers and pouches in the same style has additionally been extremely popular within the Skyrim modding scene. So clearly this isn’t simply a Veilguard factor.

That mentioned, when you go pre-1500 armor, you’ll not discover a whole lot of box-pouches. Certainly, given the prevalence of bandoliers, pouches, satchels and so forth within the depiction of fantasy ‘adventuring package,’ the fashionable reader could also be shocked to search out functionally no pouches on medieval or historic armor or marketing campaign put on. A soldier’s gear was as an alternative carried in a pack, generally (as with the Roman sarcina) on the finish of a keep on with make it simpler to hold, or generally in a satchel or hunting bag. Should you had a horse, in fact, saddle baggage would possibly equally retailer provides and different requirements.
And that really makes a good bit of sense: when you anticipate to be preventing in shut fight, you hardly need something in your particular person including encumbrance or weighing you down or offering an additional straightforward hand-hold for somebody to seize and pull at. And extra to the purpose, your historic or medieval soldier doesn’t want them as a result of he has nothing to place in a bag or pouch that he must seize in fight. His main weapon and shields, in any case, are carried in his arms, his armor is worn on his particular person, his backup weapon is in a scabbard at his waist…and that’s it. Archers would possibly carry arrows in a quiver, in fact and slingers stones in a small bag, however that’s only one small container of clear and distinct objective, usually on the waist. That is only a design characteristic one doesn’t discover within the sort of technological atmosphere posited in these video games.
However in fact that made me marvel the place all of those pouches, as a visible design language, have been coming from. As a result of there’s a sort of soldier who has a use for an entire bunch of pouches and pockets all around the entrance of their gear to allow them to rapidly seize at issues: gunpowder infantry.

In fact the best way that gunpowder infantry retailer their ammunition varies primarily based on the form of weapons they use; it’s technologically delicate. Above, you may see how an early musketeer would possibly carry his ammunition. The cartidge hasn’t been invented but, so his ammunition load is available in three distinct elements: measured powder costs for the principle cost (loaded down the muzzle) carried in small picket vials hooked up to his bandolier, a powder horn (the canister over his leg) for priming the pan earlier than firing and naturally the precise bullets, within the pouch on the base of bandolier. Notice he additionally carries a lit matchcord (in his left hand, simply over the butt of the musket, lit at each ends, so if one finish went out, it might be used to reignite the opposite) however has a spare matchcord, unlit, additionally dangling from his bandolier. This fellow is pre-flintlock, so he’s counting on that lit matchcord to ignite the powder within the pan of his musket which in flip units off the principle cost which sends the bullet down vary.
Against this, for the soldier utilizing a paper cartridge, carrying his ammunition was made rather a lot less complicated: cartridges might be carried in a cartridge field, usually a single, sq. leather-based field with inflexible sides, carried on a shoulder-belt and suspended on the waist for simple entry. The paper cartridge would possibly include sufficient powder to each prime the pan and cargo the musket, eradicating the necessity for a separate powder horn or powder flask, which in fact was helpful each to hurry loading in addition to lowering the quantity of free black powder in a fight state of affairs, which diminished the possibility of your musketeer exploding at an inopportune time. Consequently, the place your early musketeer has a bandolier with an entire bunch of picket powder flasks hanging off of it, with the paper cartridge, all of that matches right into a single cartridge field. There’s usually not a necessity to hold a number of containers, as a result of these weapons fireplace so slowly.
However that’s not what we see right here; what we see here’s a chest rig with no less than half a dozen giant pouches, usually rectangular in form. And it was really in Armor C, with its enormous chest-mounted squared off box-pouches that I noticed what was driving this have a tendency, which I’ll be aware I’ve additionally seen in all places in fantasy adventurer idea and character artwork. It’s, in fact, this:

Fashionable fight load gear usually features a entire mess of pouches – or in additional refined variations, a modular pouch attachment system, as with NATO’s MOLLE – for carrying all kinds of issues. Now a few of that is what we would time period common gear: communications gear, water, first help kits, and so forth. However most of it’s for magazines. As a result of a contemporary soldier has to hold a staggering quantity of ammunition. Whereas a soldier utilizing paper cartridges and firing a muzzle-loading musket or rifle may need carried ammunition for just some dozen photographs, the usual U.S. Military fight load, I consider, consists of one thing like 210 rounds of ammunition, which is seven 30-round magazines. These magazines must be carried in fight and so they must be carried someplace they are often retrieved rapidly and with out wanting, thus they find yourself carried (and certainly have been for the reason that World Wars) on waist- or chest-mounted rigging within the entrance the place they are often simply reached. As a result of magazines are usually rectangular(ish), the pouches that carry them additionally are usually rectangular.
And, simply so this doesn’t stay unsaid: you might be solely going to maintain in your particular person in these kinds of pouches belongings you want in a struggle. Marching gear, provides, these neat crafting substances you picked up, these are all going to go in a marching pack, both carried or worn, which could be dropped when you get right into a struggle. Briefly, what I believe is going on with the proliferation of pouch-heavy fantasy armor designs – particularly with numerous on-the-front sq. or rectangular pouches – is that that artists, riffing off of later gunpowder gear, have imported components of that gear right into a context the place they don’t really make an excessive amount of sense.
As an apart, the same old counter-argument right here is that these pouches are both for potions or reagents. However as we’ve already seen, even simply ammunition pouches change in kind considerably relying on how the ammunition is carried, so I’ve to think about the carrying system for ‘magical ammunitions’ like potions or reagents would equally be completely different. For one factor, cartridges are uniform, however reagents and potions is perhaps particularized; you want a approach to be sure you aren’t grabbing the incorrect one! In fact within the case of DA:VG it doesn’t actually matter: the one in-setting reagent is lyrium (carried in glass bottles) which is not represented within the sport mechanics and on this sport potions have been streamlined right into a single useful resource of which you solely carry three.
However even in a Dungeons and Dragons setting with numerous reagents and potions, I believe we would properly think about them carried otherwise than trendy warfare-inspired box-pouch webbings. Personally, I really assume the early gunpowder bandoliers would possibly characterize a neater approach to carry such issues: premeasured quantities saved in wooden bottles (extra sturdy and less expensive than glass). For that objective, trendy journal pouches or mid-Nineteenth century cartridge containers (Armor A seems to have one on the fitting leg) in all probability aren’t very best. Everybody so usually I see one in all these the place the bandolier is a potion bandolier, with slots for every standardized potion vial to slot in and that really makes much more sense to me in a fantasy setting.
However what I discover most fascinating right here is the best way during which the self-referential nature of fantasy armor design has taken a design factor – heaps and many pouches – which is virtually completely misplaced on this context and made it considerably customary as a approach to sign {that a} design is ‘sensible.’
That mentioned, we even have some oddities with armor, and we are able to begin with my perennial grievance:
No One Is aware of How Faulds Work
This, in fact, picks up instantly the place our items on The Problem with Sci-Fi Body Armor left off. There we famous that utilizing inflexible supplies to armor a human physique with out inhibiting motion is a particularly solved downside – that’s, people have already provide you with a variety of options on how to do that successfully. One of many key downside areas for armorers is the waist. To struggle successfully in shut fight, people want to have the ability to bend and switch on the waist, so any armor there wants to permit a variety of movement. Consequently, the breastplate – the inflexible plate overlaying the upper-torso – can’t lengthen a lot additional than the pure waist (the thinnest level in your torso, which is mostly a pair inches above the belt-line) with out unacceptable inhibiting motion.
There are a couple of methods to resolve this downside. Some beastplates aptitude outward on the base in a ‘bell’ form permitting them to increase just a little under the waist (however not very far) with out inhibiting motion. That is perhaps paired with a versatile safety of leather-based, textile or mail extending under, like Greek pteryges, or it is perhaps hanging flaps of lamellar armor as with Japanese kusazuri upper-leg protections. It’s also possible to attempt to cowl a part of the realm with a broad steel ‘belt,’ principally persevering with the safety of the chest-plate with a disconnected (so it could articular) piece of armor that may no less than cowl a few of the hips, which we see, as an illustration, in central Italic armors from the fifth to the third century BC. However within the medieval armoring custom that almost all Dragon Age armors draw from, the answer arrived at was in all probability probably the most complete: tassets and faulds.

And I do know somebody at Bioware is aware of this as a result of they did it proper, as soon as, on Armor E above. You possibly can see the breastplate which successfully terminates on the pure waist (the place they’ve a excessive belt, however not how excessive that belt is – up on the waist not down on the hips – flaring out only a bit under that belt (the ‘bell’ form famous above). Then under which are hooked up a set of skinny, curved steel plates (faulds), three in whole, which run parallel to the bottom and are going to be related to one another by leather-based straps on the within which permit these faulds to telescope in. That lets the wearer bend on the waist and rise the legs and even sit down: the faulds simply telescope in. Lastly, beneath the faulds, to guard the higher legs are two stable, hanging steel plates; these are known as tassets. Notice how these tassets are ‘cheated ahead’ – they cowl the entrance not the aspect of the higher legs. In a whole lot of historic armors, they’d be much more to the middle, making that heart hole between the thighs smaller (significantly as this character doesn’t require an open house to allow a big largely beauty armored codpiece).
In order that they do know the way it works! Or maybe extra precisely, one in all what was in all probability a group of artists seen and integrated this characteristic into this armor however not any of the others. Which creates the issue: Thedas has invented faulds after which simply…determined to virtually by no means use them.
It’s not arduous to see the issues with the comparability armors D, F, and G. Armor D lacks faulds, so the tassets have to start actually excessive up and so they’re tiny leaving an infinite hole in defend over the higher legs. That’s fairly unhealthy as a result of the higher legs are crammed with massive arteries shifting numerous blood, which means {that a} wound there can rapidly trigger disabling or deadly blood loss. By the point you’re going in for devoted knee plates and large, outsized ornamental pauldrons, you in all probability need to have tried to do what you are able to do to guard these higher legs.
In the meantime, Armor G has a host of issues, however amongst them are its absurdly large tassets. As soon as once more, there seems to be no fauld and as an alternative they use a sash mixed with what seems to be no less than three belts to hide the truth that the breastplate extends too far down the torso to hook up with these gigantic single-piece tassets. To grasp why you don’t see that fairly often, simply think about operating in that setup and the way the tassets are going to react as you convey your knees up, flapping upwards in your means.
After which there’s Armor F, which inserts a sample I see increasingly of in idea fantasy artwork and such: the “I hand over” answer during which the groin and stomach are simply left completely unprotected as a result of it’s actually arduous to determine what to do there. I ought to be aware that whereas I picked ‘F’ (the starter warrior armor) as a result of it was actually clear, there are a number of outfits within the sport that comply with this sample. The issue right here is that there’s a lot of blood vessels and very important organs within the groin and stomach – a strike in both is extraordinarily prone to show each instantly disabling and ultimately deadly. What must occur ehre is the chest plate wants to increase all the way down to the pure waist (it terminates too excessive right here) after which one thing, even whether it is simply thick leather-based straps (be aware that Armor D really has one thing like pteryges, although they must be extra substantial) to cowl the groin. In the meantime, it preserves the ‘sides solely’ faculty of tassets that has been a part of the Dragon Age ‘home model’ since Origins (additionally widespread in MMORPG armors) however hasn’t began making sense at any level in all of that.
Now I slightly assume a few of this aversion to tassets is that they is perhaps arduous to animate, although until the participant is wanting shut, the normal expedient in online game armor animation of ‘making the inflexible factor bend’ will work simply high quality to offer the impression that they’re telescoping. However with the quantity of assets on show right here – all of those intricate armors, with numerous shifting elements and fabric physics – I’ve to think about tassets and faulds might be made to operate correctly or no less than ‘faked’ convincing.
Extra broadly, I believe a giant a part of the difficulty right here is exactly that fantasy armor design has turn out to be actually disconnected from historic originals, to the purpose that people drawing and designing these armors are unaware of the widespread options to their widespread issues, in a means that comes out fairly clearly with Armor F’s, “I didn’t know what to do” answer to the middle torso or a few of the awkward ‘simply cowl it with belts’ options from video games like Baldur’s Gate III. It’s that form of factor which suggests to me this isn’t that artists have made a acutely aware option to keep away from a selected historic answer, a lot as that they have no idea it exists and so are at a loss as to what to truly do about that area of they physique: they know they will’t simply lengthen the breastplate down as a result of it seems to be incorrect, however they don’t appear to know how you can repair it.
The irony is I believe faulds and tassets can do rather a lot for the opposite downside these artists appear to wrestle with which is maximizing visible curiosity. We’ll come again to this in a second, however western audiences sort of anticipate armor to return in an ‘alwyte‘ model, which is to say with numerous uncovered, polished seen metal, versus going through armor with coloured textile or placing issues like surcoats and tabbards over it and so forth (which was, in earlier intervals, quite common!). However there’s an aversion to simply having a whole lot of stable metal surfaces which don’t have a whole lot of fine details of visible curiosity. You possibly can see that basically clearly on Armors D and E; the previous makes use of a LOT of fluting, kind of like Maximilian plate armor, whereas the latter presents a breastplate riveted collectively unnecessarily from a bunch of smaller plates largely simply to interrupt up its traces and curves.
However whereas breastplates weren’t normally composites of half a dozen plates (they have been generally composites of two plates), protections like tassets and faulds give a whole lot of alternative so as to add layers and motion, in addition to ornamental surfaces to make visually fascinating armor that doesn’t find yourself feeling fairly so overwrought as most fantasy armor does. In any case, whereas tassets and faulds look neat, they’re additionally clearly sensible, fairly apparent in the best way they defend a part of the physique.
And that brings us to issues with…
Pauldrons
Now I ought to be aware originally that the Dragon Age ‘home model’ began in 2009 when the World of Warcraft-inspired vogue for gigantic pauldrons was nonetheless very a lot in impact and so when you take a look at the armor of the Dragon Age video games, significantly Origins and II, you’ll see practically all the heavy armor has actually massive ‘bubble’ pauldrons, a lot bigger than what we’d usually see traditionally.

Veilguard strikes away from this: a few of the pauldrons are nonetheless jumbo-sized, however the traditional outsized ‘bubble’ form, already comparatively uncommon in Inquisition is now principally gone. What’s unlucky is that the designers don’t appear to have fairly recognized the place to go from there: Veilguard includes a lot of pauldron designs and virtually none of them are fairly proper.
The straightforward issues to level out listed below are poor Davrin’s armors, G and I (G can be out there for Rook), with simply use pauldrons. Armor G basically is simply sort of a trainwreck. The in-game description makes a degree that Armor G is principally the heaviest of all heavy armor and all the things about it’s a bit excessive. We’ve already talked about the big tassets (however alas, no faulds!) and the huge pointed pauldrons are likewise simply foolish. As an apart, sharp or spiked armor could be very uncommon, traditionally, for the plain motive that you’re going to spend extra time carrying and marching in any sort of armor than preventing in it and so numerous sharp edges.
However equally awkward is that this armor’s deeply foolish monumental bevor. A bevor (or bevor plate) is a steel plate which extends up from the breastplate to guard the neck, usually supposed for use with a sort of helmet known as a sallet, which may interlock with the bevor to offer fairly darn full safety. Now this bevor that Davrin has with Armor G is simply too removed from his face to work with a sallet, however extra to the purpose whenever you look intently you notice that total plate, which runs down virtually to Davrin’s naval, is the bevor: there’s a complete second steel plate (the precise breastplate) behind it.
Extra broadly, I believe one of many issues that a whole lot of fantasy armor designs wrestle with is that they need to talk “enormous and heavy,” and so need armor that’s thick and broad. The issue is that armor shapes are dictated by human biomechanics and the necessity for have blows look off, which suggests they don’t are usually that form of monumental and certainly can’t be. As an alternative, even the heaviest armor virtually seems to be skinny to trendy eyes, due to course it’s armoring the physique of a comparatively match particular person and goals to suit as intently as attainable. Simply in regards to the ‘chunkiest’ armor I believe I do know of is Henry VIII’s Italian-made area armor – which finally ends up wanting ‘dumpy’ as a lot as threatening – and that was largely as a result of Henry VIII was himself very massive each vertically and horizontally by the top of his reign.

Armor I additionally has pretty outsized pauldrons, by the factor I really need to be aware about these pauldrons isn’t that they’re massive however the distinction in how they seem to assault. Armor I’s left pauldron seems to connect on the shoulder and dangle down, whereas the proper shoulder – the actually outsized ornamental one – attaches on the upper-arm and is supported upward.
This model of pauldron attachment is quickly turning into a development within the fantasy armor idea artwork house I’ve been noticing, one other instance of ‘DeviantArt Illness’ the place by new fantasy ideas are primarily based in previous fantasy ideas slightly than historic armors. Pauldrons (and their much less elaborate cousins, spaulders) are the a part of the armor that protects the shoulders and elements of the higher arms. The development I’ve been seeing is to characteristic pauldrons and spaulders which, as an alternative of hanging down from the shoulders, with articulated lames (skinny bands of steel), projecting all the way down to cowl the arms, these fantasy ‘pauldrons’ (actually technically weird and outsized rerebraces) connect to the arms and undertaking upwards alongside however not overtop of the shoulder.
And you may see that downside in each proper and left pauldrons in E and A, together with the left pauldrons on H and I. I don’t know sufficient in regards to the technical particulars of online game animation to make sure, however I assume the difficulty right here is definitely that the pauldrons are being rigged as a single stable object which strikes primarily based on the place of the shoulder and the animator doesn’t need it to clip into the character’s face, so that they’ve moved the sting of the pauldron means out away from the neck. You possibly can see that basically clearly on Armor A, the place the higher lame of the spaulders, which ought to over your entire shoulder are as an alternative completely tiny and barely cowl something (and are, for some motive, mounted on a steady leather-based backing, slightly than articulated utilizing sliding rivets or leather-based straps).
The protection downside right here is critical. Biomechanically, all strikes in shut fight originate from the shoulders and one of many best and most instinctive strikes to make with virtually any chopping or bludgeoning weapon is the falling diagonal strike (in longsword fencing, that is the traditional zornhau, “wrath strike,” however the primary physics of the falling diagonal strike present up principally in all places). That strike, aided by gravity and utilizing a whole lot of the physique’s muscle tissue is actually highly effective and extraordinarily harmful (to the particular person being struck) and likewise principally instinctive. And it will fall, if aimed appropriately, principally at the place the neck meets the shoulders, give or take. So armoring that space is absolutely fairly necessary and historic armors fairly often reinforce that area: early Roman mail armor (the lorica hamata) was doubled over that house, the thick ‘yoke’ of the Greek tube-and-yoke cuirass protected the identical space, and within the excessive Center Ages that space would been protected each by the mail of the hauberk (the coat) but in addition by the hanging mail of the aventail (extending down from the helmet). And as soon as plate protections are again on the desk, you defend that area with the higher element of pauldrons or spaulders.
By shifting the pauldrons out to the higher arm, that area is left virtually completely unprotected, or protected solely by the highest of the cuirass. As an alternative, a whole lot of these designs create what’s principally a ‘shot entice’ the place a descending diagonal blow goes to hit the shoulder (in a much less armored place) after which catch on the pauldron, stopping the weapon from sliding off. Which will matter much less for armor penetration, however it issues rather a lot for hooking and pulling, that are necessary components of a whole lot of close-combat.
Lastly, can we simply be aware that Armor H is simply usually horrible? I’m undecided what NPCs put on this design, however it’s out there to the participant and is only a mess. We’ve received some form of padded puffy textile beneath the armor that each doesn’t appear to be a non-synthetic material and likewise doesn’t appear to be precise padded armor. After which we’ve a steel cuirass which inexplicably leaves little openings on the aspect to permit an enemy’s sword or arrow easy accessibility to your lungs. In the meantime, the decrease legs (much less necessary) have monumental greaves whereas the higher legs (extra necessary) are completely unarmored. In the meantime for all of that lack of protection, there’s nonetheless a pointy, angled stable downward projection, secured by rivets, over the groin to guarantee that sitting or using a horse is as uncomfortable as humanly attainable. I’m truthfully a bit baffled by it.
However let’s shut out with one thing optimistic to say.
The Makes use of of Textiles
One factor about Veilguard‘s armor decisions is that they’re so assorted that you simply get some actually fascinating designs that I do assume have fascinating concepts that I need to see percolate into the broader desirous about fantasy designs, though I sort of hope we would anchor them of their authentic historic exemplars, slightly than their fantasy displays. As famous above, one of many massive challenges these artists face is the demand to create rather a lot of visible curiosity of their gear, which could be difficult with alwyte armor that’s largely simply shiny metal.

The factor is, this was a historic downside too. Troopers and warriors in costly armor wished to look spectacular. Additionally they wished to be individually recognizable in a whole lot of instances. And so there have been a whole lot of options to attempt to add colour and curiosity to their battlefield package in a means that will render them recognizable and spectacular wanting.
One of many customary methods of doing this, traditionally, was to change the form and colour of the textile components of the panoply, slightly than the steel ones. In medieval Europe, the style for alwyte armor comes comparatively late, in actual fact: for a lot of the Center Ages, it was as an alternative widespread to cowl the steel components of your armor with textile. You would possibly, as an illustration, put on a tabard, jupon or a surcoat – a textile garment, usually elaborately adorned, with the colours or arms of your loved ones – over a mail hauberk or coat of plates. That textile may then, in fact, be dyed or embroidered or adorned in any variety of methods. Certainly, early plate cuirasses have been usually confronted on the surface with brightly coloured textiles slightly than left ‘white’ (with the steel displaying).
One possibility for visible curiosity that I’m shocked extra video games don’t imitate is the Japanese jinbaori, a sleeveless vest or coat generally worn (as an optionally available factor) over a samurai’s armor. I assume that’s the route Armor M goes as properly: you may see the plate cuirass beneath, however then it’s coated by a sleeveless coat. Jinbaori, so far as I do know have been usually shorter, extra vestlike, however I’ve seen longer examples that appear to be they ran all the way down to the knees, so the size of the coat on M isn’t an issue (although it has a whole lot of layers and will get visually complicated a bit. Likewise, it seems to be like, slightly than do reduce outs from the breastplate, as an alternative the massive shadowdragon crest within the heart of the breastplate is framed by an out, ornamental textile layer to the armor, which might work and was completed. It’s not good (the breastplate has that odd groin-remover sharp projection at its base as a result of we nonetheless haven’t found out tassets and faulds), however Armor M was one in all my favorites.

In the meantime, Armor Ok reveals another choice. I think this was an effort to convey ahead a few of the model of lots of Inquisition‘s participant armors, which featured lengthy coats over comparatively modest breastplates. Ok is way from good right here – the breastplate has an odd reduce down the middle (however is clearly steel and glossy) and you may see the “we don’t know what to do on the waist so we added eight belts as an alternative” answer getting used right here too. Now in apply, textile clothes over armor – like a surcoat – tended to shut on the entrance; I can perceive why builders don’t need to go that means, as a result of it hides the armor and introduces an absence of readability as to if a given outfit is or will not be armor. So I’m a bit forgiving of the open-coat method; once more, I believe working from historic jinbaori might be the fitting thought right here.
Lastly Lucanis there within the heart with Armor L reveals another choice, carrying each a shawl for a spot of lighter colour, however carrying his coat beneath his plate cuirass. This specific configuration, of a plate cuirass worn over a thick leather-based coat was a typical early trendy setup, as armor – being made thicker and thicker to withstand bullets – began to drop all the things however a very powerful elements. Usually in Europe that coat would have been made from buff leather-based, which tends to return out a really distinctive orange-brown on account of the therapy course of and tended to be left that colour, however there’s no motive your fantasy atmosphere can’t produce other colours to work with and on this case, they wished to maintain Lucanis’ theme colours that are blues.
However the level I need to make is that whereas none of those outfits is good (although L is definitely fairly rattling good), all of them present choices for including numerous visible curiosity by ornamental textile armor components – a quite common historic answer! – with out essentially damaging the performance of the particular steel armor.
Conclusions
General, Veilguard takes a ‘shotgun’ method to armor and outfits, with a whole lot of completely different types and approaches, a pointy break with the earlier Dragon Age video games, which tended to hew to only a handful of types, be it the ‘home model’ of the primary two video games or the ‘breastplate beneath leather-based jacket’ motif of Inquisition. Naturally that shotgun method produced some absurd armors, but in addition a couple of good ones.
However what I believe it revealed most is the diploma to which this design course of, as with film and TV costume armors, has turned in on itself, endlessly riffing off of different fictional armor. A part of the explanation, as an apart, that I believe video video games usually mess up tassets, faulds, pauldrons and spaulders is that these are elements which are arduous to fabricate in the actual world cheaply utilizing pressed plastic and different low cost supplies and in consequence they are usually completed poorly in live-action movie and TV. In fact, animation doesn’t have the identical limits, but when the character design group is riffing off of Sport of Thrones as an alternative of the arms and armor collections on the MET or the Wallace Assortment, they’re going to import these corner-cutting practices all the identical, though they’re pointless, wanting foolish and low cost.
Satirically, as I’ve been scripting this, Kingdom Come: Deliverance II simply got here out and I’ve simply began taking part in it. I’ve no evaluate ideas about it but (although my sense from others is that it avoids a few of the historic missteps of the primary sport, providing much more depth to the wide selection of individuals and lives one would possibly see in medieval Bohemia), however one factor it shares with its predecessors is a steadfast dedication to utilizing historic armor designs. Admittedly, they fudge the chronology a good bit, with some gear displaying up being both in all probability a bit too previous or a bit too new (e.g. some rounded-visor bascinets displaying up a couple of many years too early), however I don’t assume anybody actually minds that sort of restricted fudging. I definitely don’t.
As an alternative, what I discover placing already about that sport’s method is how really utilizing historic armor designs slightly than fantasy designs solves so most of the issues one would possibly face. The issue of growing visible curiosity is fastened by ornamental surcoats and jupons; many characters are immediately recognizable, even in full armor, as a result of their armor is distinctively coloured and adorned.
One other development in fantasy RPG armor has been the transfer away from elements to having only a single armor slot. TESIII: Morrowind‘s armor got here in 10 mix-and-match slots; by TESIV: Oblivion that was simply 5 and by TESV: Skyrim simply 4, with bracers, pauldrons, and the cuirass all being merged collectively. Veilguard has a single ‘armor’ for look which incorporates all the things however the helmet. The same old justification for that is that in any other case it’s actually arduous to get all the numerous armor items to ‘play good’ with one another with out clipping; by limiting the mixtures, the builders can higher management how the armor all suits collectively.
However precise historic armor was designed with a level of ‘combine and match’ in thoughts. Certainly, event armor usually included ‘items of alternate’ – alternate elements for various occasions or makes use of which might be swapped out and in. Anchoring the presentation in historic designs thus permits for a system the place the assorted items ‘play good’ collectively as a result of they have been designed to take action in the actual world with out overly limiting mobility. KC:D2, for reference, has twelve armor slots, layered over one another, representing pretty properly the fundamental elements of c. 1400 heavy armor.
Briefly then, I need to encourage fantasy artists and designers, for each sort of manufacturing – movie, video video games, or simply 2D paintings – to spend much less time one another’s fantasy work and extra time historic armor. Plenty of at present’s fantasy armor tropes come out of the Eighties and Nineteen Nineties early years of Dungeons and Dragons when it was a lot tougher to get good info and particularly good photos of historic armor. However that’s modified! Plenty of museum collections are on-line now with photos. The most effective factor is, that additionally permits you to increase past Europe: there are fascinating armor designs from all the world over which nearly by no means present up in these settings. South Asian-style mail with mirror plates, as an illustration, or Chinese language-style lamellar, or the otherwise constructed and completely superior wanting Japanese lamellar. Heck, even within the European custom there are cool armor varieties which nearly by no means present up in fantasy fiction, just like the oft-overlooked brigandine.
The armor design language developed over the previous c. 3,000 years globally is each far richer but in addition deeper, knowledgeable by a wider vary of issues of practicality and ornament, than the final twenty years of fantasy movie and on-line character artwork. Because of on-line collections and higher publications, a whole lot of that selection is offered to you and a whole lot of information about how and why these armors labored the best way they did can be accessible. You’ll get higher designs when you use it!